Sunday, March 30, 2008

Serious Combat

So, at the end of the game, there were two war ships bearing down on us. We were about to enter combat and I had no idea what to do...

I am glad we had a week to think this through - except that I spent no time thinking about this. My character has all kinds of spells and skills and I don't really know how to use them. My character could actually be mortally wounded. That would really suck.

My game preparation this week consisted of getting cute frosted dice to play with. (Thanks, Daniel!) Also, I read the list of spells my character could use while Daniel was doing character updates. Then I played 'Portal' and 'Endless Ocean'. Daniel's game prep consisted of buying more miniatures, buying card holders for his miniatures' collectible cards, updating NPCs & PCs, referring to the Monster Manuals a lot, giggling to himself when thinking of his game, building massive Excel spreadsheets to calculate our mph on the ship (and distance traveled during each 6-second round), and finding just the right topographical map to be sure we understood the hazards our little journey include. I hope other folks have put more into game prep that I have...

Non-gamer update:
  • Spells - you know, like in that movie Practical Magic. Each player gets spells according to your level and you have to have proper components to cast them although sometimes the cast just doesn't work out and you turn your arm into a giant pen or snake or sandwich.
  • Miniatures collectible cards - these cards look like baseball cards and contain stats about each monster/beast/humanoid. They help the GM figure out the most efficient monster to use to shred you the fastest.

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I'm confused, y'all! Which dice do I roll now?