Combat finally begins. People are fighting on 3 fronts and Daniel asks me to track Initiative. WTF?!?!? How do I do that?!?! Why do I have to do that!?!?! I get all the character names and people start telling me how to do it. Daniel says one thing, Paul says another and someone else says something else. I go with Paul - he's the sanest of those offering "guidance". So we shoot and cast spells and grapple on board a boat that is flying and the wind is making us work extra hard. One player keeps talking and I literally cannot hear what others are doing. At one point in the game when I am feeling especially frustrated, I ask for help and Daniel tells me I should have read the book while another player tells me "that's why they teach English, so we can read!"This kid does not know me, we are not friends, and quite frankly from what I understand, most of the other gamers aren't too fond of him either. Just after 10:00 at the end of the round, I tell Daniel its time to go. I am fuming so I put my purse in the car and go back in to help Dan. While I'm inside I start packing things and Paul and I get into an impromptu religion/race/general heavy topic discussion. I don't like to talk like this without really devoting the time to have a quiet, open, honest discussion, and I think Paul is a really cool guy so I hope we get the chance to talk again - but maybe due to my aggravation and all the misc people milling about, it just felt awkward and REALLY made me want to leave.
My aggravation clearly stemmed from embarrassment and not knowing what to do next. Part of this derives from Daniel telling me he would teach me what I need to know and I should ask the players for help to fill in the gaps. My issue now is do I really want to devote the time it takes to learn this game, think through strategies, and deal with this asshole - all for an indefinite amount of time?
N-G Follow-up
- Initiative - Each player rolls Initiative on a D-20 die. The numbers rolled from highest to lowest determine the order in which players take actions in combat. When you hear the GM say, "everyone roll initiative," you know the ass-kicking will commence soon.